2025-11-06 - 2026-11-06
Overview
19 issues closed from 1 user
Closed
#12 Design critique loop — iterate sprites, emotes, and movement to excellence
Closed
#10 Deploy spatial-office on n97 — NixOS module + nginx + os.scoble.me/office
Closed
#8 Backend WebSocket server — wire bridge to frontend
Closed
#9 Fix Nix build — compute npmDepsHash and get flake building
Closed
#19 feat: room-specific furniture layouts mapped to tile positions
Closed
#17 feat: agent character sprites — replace CSS blob agents with LimeZu character tiles
Closed
#15 feat: tile sprite loader — slice LimeZu tilesheet into usable floor/wall/furniture tiles
Closed
#16 feat: replace SVG room fills with tile-based room rendering in FarmCanvas
Closed
#18 feat: copy LimeZu tilesheets into frontend public directory for Vite serving
Closed
#14 Polish round: hover, horizontal names, faster movement, full view, BeOS icon tiles
Closed
#13 Canvas 2D frontend with real pixel art sprites + HTML overlay cards
Closed
#11 Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic
Closed
#3 Pi extension scaffold — spatial-office integration with pi-mono
Closed
#6 Hermes bridge — inter-agent messages → spatial events
Closed
#4 Nix flake — reproducible build for spatial-office
Closed
#5 OpenClaw bridge — agent state → spatial events
Closed
#7 Isometric office renderer — Three.js web view
Closed
#1 ARCHITECTURE.md — system design for spatial office
Closed
#2 COMPETITIVE_ANALYSIS.md — landscape for spatial collaborative office
19 issues created by 0 users
Opened
#1 ARCHITECTURE.md — system design for spatial office
Opened
#2 COMPETITIVE_ANALYSIS.md — landscape for spatial collaborative office
Opened
#3 Pi extension scaffold — spatial-office integration with pi-mono
Opened
#4 Nix flake — reproducible build for spatial-office
Opened
#5 OpenClaw bridge — agent state → spatial events
Opened
#6 Hermes bridge — inter-agent messages → spatial events
Opened
#7 Isometric office renderer — Three.js web view
Opened
#8 Backend WebSocket server — wire bridge to frontend
Opened
#9 Fix Nix build — compute npmDepsHash and get flake building
Opened
#10 Deploy spatial-office on n97 — NixOS module + nginx + os.scoble.me/office
Opened
#11 Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic
Opened
#12 Design critique loop — iterate sprites, emotes, and movement to excellence
Opened
#13 Canvas 2D frontend with real pixel art sprites + HTML overlay cards
Opened
#14 Polish round: hover, horizontal names, faster movement, full view, BeOS icon tiles
Opened
#15 feat: tile sprite loader — slice LimeZu tilesheet into usable floor/wall/furniture tiles
Opened
#16 feat: replace SVG room fills with tile-based room rendering in FarmCanvas
Opened
#17 feat: agent character sprites — replace CSS blob agents with LimeZu character tiles
Opened
#18 feat: copy LimeZu tilesheets into frontend public directory for Vite serving
Opened
#19 feat: room-specific furniture layouts mapped to tile positions