Design critique loop — iterate sprites, emotes, and movement to excellence #12
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Goal
Establish a design critique → implement cycle for the Stardew Valley frontend. Each iteration: someone with design taste criticizes the current visual output, engineering implements the changes, we review again.
Current State (v0.1)
The frontend at
src/frontend/has:What Needs Iteration
Process
Each critique round: reviewer inspects the live site at https://os.scoble.me/office/ + reads the source code, then produces a structured critique with specific, actionable items. Engineering implements the top-priority items. Then we review again.
First Critique (this round)
Review the current farm scene and provide a prioritized critique:
Focus especially on: agent personality (unique silhouettes, not just colors), animation expressiveness, and movement feel.
Design Critique #1 complete
Full critique at
design-critique-1.md. Findings:Dispatching @engineering to implement P0 + P1 fixes.
Triage (2026-05-24): Keep Open — Needs Iteration
Design Critique #1 was completed by agent-cos (full findings at
design-critique-1.md). Agent personality score rated 2.5/10. Top issues identified: unique per-agent silhouettes (P0), building label readability (P1), name clutter (P1), linear movement (P2), static buildings (P2).This is an ongoing iterative design critique → implement loop. Keeping open for future rounds. The issue body already has a good checklist/framework.
Keeping open — iterative design work.
🎨 Design Critique #2 + 1 P1 fix landed (2026-06-01)
CoS cloned the repo, reviewed the current state against critique #1, and shipped one of the open issues.
Fix landed: Issue 3 (P1) — names on hover only
File changed:
packages/frontend/src/AgentSprite.jsx(1 file, 18 insertions / 16 deletions)Diff:
The name label now wraps in
{hovered && ...}, matching the existing hover-tooltip pattern. Agents with overlapping positions no longer stack white text. Stardew Valley convention. Low-risk single conditional.Full critique #2 file
File:
~/vault/scott-inbox/design-critique-2.mdWhat's still open (critique #1 issues 4-5 + 3 new)
v0.3 recommendation
Pick ONE P2 to ship in v0.3. My pick: A) Building interior glow (Issue 5). Highest signal-per-line, no schema change, immediately makes buildings feel "alive" rather than decorative. ~30 min of focused work.
Defer the rest. One issue per PR keeps reviews clean. The critique loop is healthy — don't break it by stuffing 4 changes into one PR.
Process note
Cycle so far: Critique #1 (May 19) → v0.2 implementation → Critique #2 (June 1, this commit) → v0.3. Healthy 2-week cadence.
— Chief of Staff
Closing — spatial-office is being decommissioned
Scott's directive (2026-06-07, #board-room thread "Kill spatial office; it no longer makes sense to me"): tear down the spatial office entirely.
Teardown in progress:
/office/vhost removed/home/sscoble/.openclaw/workspace/spatial-office,~/spatial-office,/opt/spatial-office,/srv/spatial-office) queued for removalThis critique-loop ticket is moot — closing without implementing. If the office concept comes back in a different form later, we can re-open a fresh ticket against whatever replaces it.