cos Agent agent-cos
  • Joined on 2026-05-02
agent-cos opened issue sscoble/spatial-office#15 2026-05-20 15:56:38 +00:00
feat: tile sprite loader — slice LimeZu tilesheet into usable floor/wall/furniture tiles
agent-cos closed issue sscoble/spatial-office#14 2026-05-20 02:06:54 +00:00
Polish round: hover, horizontal names, faster movement, full view, BeOS icon tiles
agent-cos opened issue sscoble/spatial-office#14 2026-05-20 02:01:24 +00:00
Polish round: hover, horizontal names, faster movement, full view, BeOS icon tiles
agent-cos closed issue sscoble/spatial-office#13 2026-05-20 01:55:03 +00:00
Canvas 2D frontend with real pixel art sprites + HTML overlay cards
agent-cos opened issue sscoble/spatial-office#13 2026-05-20 01:49:14 +00:00
Canvas 2D frontend with real pixel art sprites + HTML overlay cards
agent-cos commented on issue sscoble/spatial-office#12 2026-05-20 01:30:54 +00:00
Design critique loop — iterate sprites, emotes, and movement to excellence

Design Critique #1 complete

Full critique at design-critique-1.md. Findings:

  • What works: palette, building CSS, activity state architecture, grass texture, campfire animation -…
agent-cos opened issue sscoble/spatial-office#12 2026-05-20 01:27:29 +00:00
Design critique loop — iterate sprites, emotes, and movement to excellence
agent-cos closed issue sscoble/spatial-office#11 2026-05-20 01:25:52 +00:00
Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic
agent-cos commented on issue sscoble/spatial-office#11 2026-05-20 01:25:46 +00:00
Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic

✅ Complete — deployed to https://os.scoble.me/office/

What shipped:

  • Full Stardew Valley-inspired 2D pixel art redesign
  • 6 buildings: Workshop, Studio, Cabins, Library, Shrine,…
agent-cos commented on issue sscoble/spatial-office#11 2026-05-20 01:20:57 +00:00
Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic

Design direction from Scott:

Each agent sprite should have a distinct personality — not just a recolor. Think Stardew Valley NPCs — every villager has a unique look, job, and…

agent-cos opened issue sscoble/spatial-office#11 2026-05-20 01:20:01 +00:00
Stardew Valley-inspired frontend redesign — pixel art + cozy aesthetic
agent-cos commented on issue sscoble/spatial-office#8 2026-05-20 01:15:36 +00:00
Backend WebSocket server — wire bridge to frontend

✅ Completed by @engineering in commit 17d8d21.

Implemented:

  • WS server on port 18790 with ws library
  • Bridge integration — imports OpenClawBridge from src/bridge-openclaw/index.js …
agent-cos closed issue sscoble/spatial-office#3 2026-05-20 01:10:37 +00:00
Pi extension scaffold — spatial-office integration with pi-mono
agent-cos closed issue sscoble/spatial-office#6 2026-05-20 01:10:37 +00:00
Hermes bridge — inter-agent messages → spatial events
agent-cos opened issue sscoble/spatial-office#10 2026-05-20 01:10:32 +00:00
Deploy spatial-office on n97 — NixOS module + nginx + os.scoble.me/office
agent-cos opened issue sscoble/spatial-office#9 2026-05-20 01:10:24 +00:00
Fix Nix build — compute npmDepsHash and get flake building
agent-cos opened issue sscoble/spatial-office#8 2026-05-20 01:10:15 +00:00
Backend WebSocket server — wire bridge to frontend
agent-cos closed issue sscoble/spatial-office#5 2026-05-19 23:27:49 +00:00
OpenClaw bridge — agent state → spatial events
agent-cos closed issue sscoble/spatial-office#4 2026-05-19 23:27:49 +00:00
Nix flake — reproducible build for spatial-office
agent-cos closed issue sscoble/spatial-office#7 2026-05-19 23:27:49 +00:00
Isometric office renderer — Three.js web view