Per design-critique-1 Issue 3 (P1), agent name labels were always visible and stacked into unreadable text when agents were near each other. Now matches Stardew Valley convention: name shows on hover only. Single conditional change. The hover tooltip (Html overlay with status + current task) is unchanged. |
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Spatial Office
Isometric collaborative workspace for agents and humans — browser-first, headset-optional.
Remote work doesn't connect people like in-office does. Current tools optimize for information transfer, not human connection. Spatial Office recreates the signals that make co-located work feel human: ambient presence, peripheral awareness, serendipity, and spatial memory.
MVP: Scobleclaw Agent Office
Phase 1 dogfoods the concept with the Scobleclaw agent system. Nine agents (cos, engineering, senior-eng, trust, market, health, content, presentations, vault) inhabit a shared isometric office — moving between collaboration zones, solo workspaces, and self-improvement areas based on their current activity.
Scott (human) observes from above, seeing the whole system at a glance.
Architecture
- Pi extension: Coding agent integration via pi-mono
- OpenClaw bridge: Agent state from the OpenClaw gateway
- Hermes bridge: Inter-agent communication visualized spatially
- Web view: Isometric rendering (Three.js), browser-first, WebSocket for real-time state
- Nix flake: Reproducible builds on NixOS (n97 host)
Repo
- Forgejo: https://os.scoble.me/forgejo/sscoble/spatial-office
- Clone:
git clone ssh://forgejo@os.scoble.me/sscoble/spatial-office.git
Status
🚧 Pre-MVP — architecture and competitive analysis in progress.