Isometric spatial office for Scobleclaw agents — OpenClaw + Hermes + Pi extension. Browser-first, headset-optional.
Find a file
2026-05-20 09:37:21 -07:00
assets feat: isometric renderer with 6 zones, 9 agent sprites, mock mode 2026-05-19 23:52:13 -07:00
packages feat(frontend): Stardew Valley-inspired 2D pixel art redesign 2026-05-19 18:24:34 -07:00
src feat(frontend): detailed furniture layouts for all 6 rooms 2026-05-20 09:37:21 -07:00
.gitignore chore: add .gitignore for node_modules, dist, and IDE files 2026-05-19 16:26:47 -07:00
ARCHITECTURE.md Add ARCHITECTURE.md (42KB) and COMPETITIVE_ANALYSIS.md (25KB) 2026-05-19 16:17:05 -07:00
COMPETITIVE_ANALYSIS.md Add ARCHITECTURE.md (42KB) and COMPETITIVE_ANALYSIS.md (25KB) 2026-05-19 16:17:05 -07:00
design-critique-1.md feat(frontend): polish — hover tooltips, horizontal names, faster movement, full view, BeOS tiles 2026-05-19 19:06:07 -07:00
flake.lock build: add Nix flake and NixOS module for reproducible builds 2026-05-19 16:25:24 -07:00
flake.nix build: fix Nix flake with correct npmDepsHash and working builds 2026-05-19 18:16:43 -07:00
pnpm-workspace.yaml build: add Nix flake and NixOS module for reproducible builds 2026-05-19 16:25:24 -07:00
README.md Initial README — spatial office vision and repo structure 2026-05-19 16:14:00 -07:00
server.js feat(frontend): polish — hover tooltips, horizontal names, faster movement, full view, BeOS tiles 2026-05-19 19:06:07 -07:00
spatial-office.nix build: add Nix flake and NixOS module for reproducible builds 2026-05-19 16:25:24 -07:00
spritegen.mjs feat(frontend): polish — hover tooltips, horizontal names, faster movement, full view, BeOS tiles 2026-05-19 19:06:07 -07:00

Spatial Office

Isometric collaborative workspace for agents and humans — browser-first, headset-optional.

Remote work doesn't connect people like in-office does. Current tools optimize for information transfer, not human connection. Spatial Office recreates the signals that make co-located work feel human: ambient presence, peripheral awareness, serendipity, and spatial memory.

MVP: Scobleclaw Agent Office

Phase 1 dogfoods the concept with the Scobleclaw agent system. Nine agents (cos, engineering, senior-eng, trust, market, health, content, presentations, vault) inhabit a shared isometric office — moving between collaboration zones, solo workspaces, and self-improvement areas based on their current activity.

Scott (human) observes from above, seeing the whole system at a glance.

Architecture

  • Pi extension: Coding agent integration via pi-mono
  • OpenClaw bridge: Agent state from the OpenClaw gateway
  • Hermes bridge: Inter-agent communication visualized spatially
  • Web view: Isometric rendering (Three.js), browser-first, WebSocket for real-time state
  • Nix flake: Reproducible builds on NixOS (n97 host)

Repo

Status

🚧 Pre-MVP — architecture and competitive analysis in progress.