build: fix Nix flake with correct npmDepsHash and working builds

- Copy working src/frontend code into packages/frontend/src
- Add vite.config.js and index.html to packages/frontend
- Add real backend WebSocket server source
- Switch flake from pnpm to npm builds
- Force-add npm lockfiles (gitignored) for Nix source inclusion
- Set correct npmDepsHash for both packages
This commit is contained in:
Scott Scoble 2026-05-19 18:15:41 -07:00
parent 17d8d21704
commit 03eaea3f2d
10 changed files with 1042 additions and 13 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spatial Office — Scobleclaw</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body, #root { width: 100%; height: 100%; overflow: hidden; }
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
background: #1a1a2e;
color: #e0e0e0;
}
#root { position: relative; }
.loading-overlay {
position: fixed;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
background: #1a1a2e;
z-index: 100;
}
.loading-spinner {
width: 40px;
height: 40px;
border: 3px solid #333;
border-top-color: #4ECDC4;
border-radius: 50%;
animation: spin 0.8s linear infinite;
}
@keyframes spin { to { transform: rotate(360deg); } }
</style>
</head>
<body>
<div id="root"></div>
<script type="module" src="./src/main.jsx"></script>
</body>
</html>

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@ -4,25 +4,23 @@
"version": "0.1.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "mkdir -p dist && cp src/main.tsx dist/index.html",
"dev": "vite --port 18790",
"build": "vite build",
"preview": "vite preview"
},
"dependencies": {
"@react-three/drei": "^9.0.0",
"@react-three/fiber": "^8.0.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"@react-three/drei": "^9.117.0",
"@react-three/fiber": "^8.17.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"three": "^0.170.0",
"zustand": "^5.0.0",
"gsap": "^3.12.0"
"zustand": "^5.0.0"
},
"devDependencies": {
"@types/react": "^18.2.0",
"@types/react-dom": "^18.2.0",
"@types/react": "^18.3.0",
"@types/react-dom": "^18.3.0",
"@types/three": "^0.170.0",
"typescript": "^5.4.0",
"vite": "^6.0.0",
"@vitejs/plugin-react": "^4.0.0"
"@vitejs/plugin-react": "^4.3.0",
"vite": "^6.0.0"
}
}

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import React, { useRef, useState } from 'react';
import { useFrame } from '@react-three/fiber';
import { Text, Html } from '@react-three/drei';
import * as THREE from 'three';
// ── Isometric grid helper: convert grid coords → world position ──
// Isometric: x = (col - row) * tileW/2, z = (col + row) * tileH/2
const TILE_W = 1.0;
const TILE_H = 0.5;
export function gridToWorld(row, col) {
return [
(col - row) * (TILE_W / 2),
0,
(col + row) * (TILE_H / 2),
];
}
// ── World pos to grid (inverse) ──────────────────────────────────
export function worldToGrid(x, z) {
const col = (x / (TILE_W / 2) + z / (TILE_H / 2)) / 2;
const row = (z / (TILE_H / 2) - x / (TILE_W / 2)) / 2;
return { row: Math.round(row), col: Math.round(col) };
}
// ── Activity → glow color ────────────────────────────────────────
const ACTIVITY_COLORS = {
idle: '#44cc44',
thinking: '#ffcc00',
working: '#4488ff',
blocked: '#ff4444',
offline: '#666666',
};
const LERP_SPEED = 0.08;
export default function AgentSprite({ agent, hovered, onHover }) {
const meshRef = useRef();
const glowRef = useRef();
const [targetPos, setTargetPos] = useState(null);
// Initialize position
if (!targetPos && agent.position) {
setTargetPos(gridToWorld(agent.position.row, agent.position.col));
} else if (agent.targetPosition) {
setTargetPos(gridToWorld(agent.targetPosition.row, agent.targetPosition.col));
}
useFrame((state, delta) => {
if (!meshRef.current || !agent) return;
// Calculate target world position
const tgt = agent.targetPosition || agent.position;
if (!tgt) return;
const [tx, , tz] = gridToWorld(tgt.row, tgt.col);
// Smooth lerp toward target
meshRef.current.position.x += (tx - meshRef.current.position.x) * LERP_SPEED;
meshRef.current.position.z += (tz - meshRef.current.position.z) * LERP_SPEED;
// If close enough, snap to target
if (
Math.abs(tx - meshRef.current.position.x) < 0.01 &&
Math.abs(tz - meshRef.current.position.z) < 0.01
) {
meshRef.current.position.x = tx;
meshRef.current.position.z = tz;
}
// Floating bob
const bob = Math.sin(state.clock.elapsedTime * 2 + agent.position?.row || 0) * 0.05;
meshRef.current.position.y = 0.15 + bob;
// Glow pulse based on activity
if (glowRef.current) {
const pulse = Math.sin(state.clock.elapsedTime * 3) * 0.5 + 0.5;
glowRef.current.material.opacity = agent.activity === 'working' ? 0.3 + pulse * 0.4 :
agent.activity === 'thinking' ? 0.2 + pulse * 0.3 :
agent.activity === 'offline' ? 0 :
0.15;
}
});
if (!agent) return null;
const color = agent.activity === 'offline' ? '#666666' : agent.color;
const glowColor = ACTIVITY_COLORS[agent.activity] || '#44cc44';
return (
<group>
{/* Agent body — isometric cube */}
<mesh
ref={meshRef}
position={targetPos || [0, 0.15, 0]}
onPointerEnter={(e) => {
e.stopPropagation();
onHover(agent.id, true);
}}
onPointerLeave={(e) => {
e.stopPropagation();
onHover(agent.id, false);
}}
castShadow
>
<boxGeometry args={[0.4, 0.5, 0.3]} />
<meshStandardMaterial
color={color}
emissive={color}
emissiveIntensity={agent.activity === 'offline' ? 0 : 0.3}
roughness={0.6}
metalness={0.1}
/>
</mesh>
{/* Glow ring below agent */}
<mesh
ref={glowRef}
position={
targetPos
? [targetPos[0], 0.02, targetPos[2]]
: [0, 0.02, 0]
}
rotation={[-Math.PI / 2, 0, 0]}
>
<ringGeometry args={[0.25, 0.35, 32]} />
<meshBasicMaterial
color={glowColor}
transparent
opacity={0.2}
side={THREE.DoubleSide}
/>
</mesh>
{/* Agent name label */}
<Text
position={
targetPos
? [targetPos[0], 0.7, targetPos[2]]
: [0, 0.7, 0]
}
fontSize={0.15}
color={agent.activity === 'offline' ? '#888888' : '#ffffff'}
anchorX="center"
anchorY="middle"
outlineWidth={0.01}
outlineColor="#000000"
>
{agent.name}
</Text>
{/* Hover tooltip */}
{hovered && (
<Html
position={
targetPos
? [targetPos[0], 0.9, targetPos[2]]
: [0, 0.9, 0]
}
center
distanceFactor={15}
style={{ pointerEvents: 'none' }}
>
<div style={{
background: 'rgba(20,20,40,0.95)',
color: '#eee',
padding: '8px 12px',
borderRadius: '6px',
fontSize: '12px',
whiteSpace: 'nowrap',
border: '1px solid rgba(255,255,255,0.15)',
backdropFilter: 'blur(8px)',
}}>
<div style={{ fontWeight: 'bold', color: agent.color, marginBottom: 4 }}>
{agent.name}
</div>
<div style={{ opacity: 0.8 }}>
Status: <span style={{ color: glowColor }}>{agent.activity}</span>
</div>
{agent.currentTask && (
<div style={{ opacity: 0.7, marginTop: 2 }}>
{agent.currentTask}
</div>
)}
</div>
</Html>
)}
</group>
);
}

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import React, { useEffect, useRef } from 'react';
import { Canvas } from '@react-three/fiber';
import { OrbitControls } from '@react-three/drei';
import * as THREE from 'three';
import useStore from './store.js';
import wsClient from './WebSocketClient.js';
import OfficeScene from './OfficeScene.jsx';
// ── Camera setup for true isometric ─────────────────────────────
// Orthographic with rotation: 45° around Y, then ~35.264° tilt down (atan(1/√2))
// But the React-idiomatic way: position the camera and use lookAt
// Simpler: use orbit controls locked to isometric-ish angle
function CameraSetup() {
// We use OrbitControls with limited rotation for a fixed-ish isometric feel
return null; // Controls are in the Canvas
}
// ── UI Overlay ──────────────────────────────────────────────────
function UIOverlay() {
const agents = useStore(s => s.agents);
const connected = useStore(s => s.wsConnected);
return (
<div style={{
position: 'absolute',
bottom: 0,
left: 0,
right: 0,
height: 40,
background: 'rgba(0,0,0,0.8)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 16,
padding: '0 16px',
fontSize: 11,
color: '#999',
borderTop: '1px solid #333',
zIndex: 10,
}}>
<span>Spatial Office</span>
<span>|</span>
<span>
<span style={{
display: 'inline-block',
width: 6,
height: 6,
borderRadius: '50%',
background: connected ? '#44cc44' : '#ff4444',
marginRight: 4,
verticalAlign: 'middle',
}} />
{connected ? 'Live' : 'Offline'}
</span>
<span>|</span>
<span>{Object.keys(agents).length} agents</span>
</div>
);
}
// ── App ─────────────────────────────────────────────────────────
export default function App() {
const hasConnected = useRef(false);
useEffect(() => {
if (hasConnected.current) return;
hasConnected.current = true;
// Try to connect to WebSocket backend
wsClient.connect();
// After 2 seconds, if no backend, start mock mode
const mockTimer = setTimeout(() => {
const state = useStore.getState();
if (!state.wsConnected) {
console.log('[App] No backend found, starting mock mode');
wsClient.startMock();
}
}, 2000);
return () => {
clearTimeout(mockTimer);
wsClient.disconnect();
};
}, []);
return (
<div style={{ width: '100%', height: '100%', position: 'relative' }}>
<Canvas
shadows
gl={{
antialias: true,
toneMapping: THREE.ACESFilmicToneMapping,
toneMappingExposure: 1.2,
}}
camera={{
position: [18, 20, 18],
near: 0.1,
far: 200,
}}
style={{ background: '#1a1a2e' }}
>
{/* Orthographic camera for true isometric */}
<OrthoCamera />
{/* Lighting */}
<ambientLight intensity={0.4} />
<directionalLight
position={[10, 20, 5]}
intensity={0.8}
castShadow
shadow-mapSize-width={1024}
shadow-mapSize-height={1024}
/>
<hemisphereLight
args={['#8ec8f2', '#332211', 0.3]}
/>
{/* Limited orbit controls — zoom + pan, but locked rotation for isometric feel */}
<OrbitControls
enableRotate={true}
enableZoom={true}
enablePan={true}
minZoom={5}
maxZoom={40}
maxPolarAngle={Math.PI / 2.2}
dampingFactor={0.1}
target={[0, 0, 6]}
/>
{/* Office scene */}
<OfficeScene />
</Canvas>
<UIOverlay />
</div>
);
}
// ── Ortho camera wrapper ────────────────────────────────────────
function OrthoCamera() {
const ref = useRef();
useEffect(() => {
if (!ref.current) return;
// On mount, set orthographic projection
const camera = ref.current;
const aspect = window.innerWidth / window.innerHeight;
const frustumSize = 18;
camera.left = -frustumSize * aspect / 2;
camera.right = frustumSize * aspect / 2;
camera.top = frustumSize / 2;
camera.bottom = -frustumSize / 2;
camera.near = 0.1;
camera.far = 200;
camera.position.set(14, 18, 14);
camera.lookAt(0, 0, 5);
camera.updateProjectionMatrix();
// Handle resize
const onResize = () => {
const a = window.innerWidth / window.innerHeight;
camera.left = -frustumSize * a / 2;
camera.right = frustumSize * a / 2;
camera.top = frustumSize / 2;
camera.bottom = -frustumSize / 2;
camera.updateProjectionMatrix();
};
window.addEventListener('resize', onResize);
return () => window.removeEventListener('resize', onResize);
}, []);
return <orthographicCamera ref={ref} />;
}

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import React, { useMemo, useState } from 'react';
import { useFrame } from '@react-three/fiber';
import { Text, Html } from '@react-three/drei';
import * as THREE from 'three';
import useStore, { ZONES } from './store.js';
import AgentSprite, { gridToWorld } from './AgentSprite.jsx';
// ── Tile rendering constants ─────────────────────────────────────
const TILE_W = 1.0;
const TILE_H = 0.5;
const GRID_ROWS = 20;
const GRID_COLS = 28;
// ── Zone colors ──────────────────────────────────────────────────
const ZONE_COLORS = {
'pod-a': '#C68B3C',
'pod-b': '#C68B3C',
'solo-1': '#3A7CA5',
'solo-2': '#3A7CA5',
'coaching': '#5C8A5C',
'coffee': '#8B6914',
};
const FLOOR_COLOR = '#1a1a2e';
const GRID_LINE_COLOR = '#2a2a4a';
// ── Isometric floor tile ─────────────────────────────────────────
function FloorTile({ row, col, zoneId }) {
const [wx, _, wz] = gridToWorld(row, col);
const color = zoneId ? ZONE_COLORS[zoneId] || FLOOR_COLOR : FLOOR_COLOR;
// Create isometric diamond shape
const shape = useMemo(() => {
const s = new THREE.Shape();
const hw = TILE_W / 2;
const hh = TILE_H / 2;
s.moveTo(0, hh);
s.lineTo(hw, 0);
s.lineTo(0, -hh);
s.lineTo(-hw, 0);
s.closePath();
return s;
}, []);
return (
<group>
{/* Floor diamond */}
<mesh
position={[wx, 0, wz]}
rotation={[-Math.PI / 2, 0, 0]}
receiveShadow
>
<shapeGeometry args={[shape]} />
<meshStandardMaterial
color={color}
roughness={0.9}
metalness={0}
side={THREE.DoubleSide}
/>
</mesh>
{/* Grid line border */}
<lineLoop position={[wx, 0.001, wz]}>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
count={5}
array={new Float32Array([
-TILE_W / 2, 0, 0,
0, 0, -TILE_H / 2,
TILE_W / 2, 0, 0,
0, 0, TILE_H / 2,
-TILE_W / 2, 0, 0,
])}
itemSize={3}
/>
</bufferGeometry>
<lineBasicMaterial color={GRID_LINE_COLOR} transparent opacity={0.3} />
</lineLoop>
</group>
);
}
// ── Zone label overlay ──────────────────────────────────────────
function ZoneLabel({ zone }) {
const centerRow = zone.bounds.row + zone.bounds.rows / 2;
const centerCol = zone.bounds.col + zone.bounds.cols / 2;
const [wx, , wz] = gridToWorld(centerRow, centerCol);
return (
<Html position={[wx, 0.5, wz]} center distanceFactor={30} style={{ pointerEvents: 'none' }}>
<div style={{
background: 'rgba(0,0,0,0.6)',
color: '#ffffffcc',
padding: '4px 12px',
borderRadius: '4px',
fontSize: '13px',
fontWeight: 600,
whiteSpace: 'nowrap',
border: `1px solid ${zone.color}44`,
}}>
{zone.name}
</div>
</Html>
);
}
// ── Connection indicator ────────────────────────────────────────
function ConnectionIndicator() {
const connected = useStore(s => s.wsConnected);
const reconnecting = useStore(s => s.wsReconnecting);
return (
<Html fullscreen style={{ pointerEvents: 'none' }}>
<div style={{
position: 'absolute',
top: 12,
right: 12,
display: 'flex',
alignItems: 'center',
gap: 8,
background: 'rgba(0,0,0,0.7)',
padding: '6px 14px',
borderRadius: 20,
fontSize: 12,
color: '#ccc',
}}>
<div style={{
width: 8,
height: 8,
borderRadius: '50%',
background: connected ? '#44cc44' : reconnecting ? '#ffcc00' : '#ff4444',
boxShadow: `0 0 6px ${connected ? '#44cc44' : reconnecting ? '#ffcc00' : '#ff4444'}`,
}} />
{connected ? 'Connected' : reconnecting ? 'Reconnecting...' : 'Disconnected'}
</div>
</Html>
);
}
// ── Main scene ──────────────────────────────────────────────────
export default function OfficeScene() {
const agents = useStore(s => s.agents);
const grid = useStore(s => s.grid);
// Hover state: { [agentId]: boolean }
const [hoveredAgents, setHoveredAgents] = useState({});
const tiles = useMemo(() => {
const result = [];
for (let row = 0; row < GRID_ROWS; row++) {
for (let col = 0; col < GRID_COLS; col++) {
const tile = grid.tiles?.[row]?.[col];
result.push({ row, col, zoneId: tile?.zoneId || null });
}
}
return result;
}, [grid]);
const agentList = useMemo(() => Object.values(agents), [agents]);
return (
<group>
{/* Base ground plane */}
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.01, 0]} receiveShadow>
<planeGeometry args={[30, 20]} />
<meshStandardMaterial color="#111122" roughness={1} />
</mesh>
{/* Floor tiles */}
{tiles.map(({ row, col, zoneId }) => (
<FloorTile key={`${row}-${col}`} row={row} col={col} zoneId={zoneId} />
))}
{/* Zone labels */}
{Object.values(ZONES).map(zone => (
<ZoneLabel key={zone.id} zone={zone} />
))}
{/* Agent sprites */}
{agentList.map(agent => (
<AgentSprite
key={agent.id}
agent={agent}
hovered={!!hoveredAgents[agent.id]}
onHover={(id, isHovered) =>
setHoveredAgents(prev => ({ ...prev, [id]: isHovered }))
}
/>
))}
{/* Connection status */}
<ConnectionIndicator />
</group>
);
}

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import useStore, { DEFAULT_POSITIONS } from './store.js';
// ── Mock activity cycle for demo mode (no backend) ────────────────
const ACTIVITIES = ['idle', 'thinking', 'working', 'idle'];
const TASKS = [
'Memory maintenance',
'Reviewing PR #42',
'Running web search',
'Pairing with vault',
'Indexing documents',
'Processing notification',
'Training suggestion model',
'Analyzing market data',
];
class WebSocketClient {
constructor() {
this.ws = null;
this.reconnectTimer = null;
this.reconnectDelay = 1000;
this.maxReconnectDelay = 30000;
this.url = 'ws://localhost:18790';
this.mockInterval = null;
}
connect() {
useStore.getState().setWsReconnecting(false);
try {
this.ws = new WebSocket(this.url);
this.ws.onopen = () => {
console.log('[WS] Connected');
this.reconnectDelay = 1000;
};
this.ws.onmessage = (event) => {
try {
const msg = JSON.parse(event.data);
this.handleMessage(msg);
} catch (e) {
console.error('[WS] Parse error:', e);
}
};
this.ws.onclose = (event) => {
console.log('[WS] Disconnected:', event.code, event.reason);
useStore.getState().setWsConnected(false);
this.scheduleReconnect();
};
this.ws.onerror = (err) => {
console.error('[WS] Error:', err);
};
} catch (e) {
console.error('[WS] Connection error:', e);
this.scheduleReconnect();
}
}
handleMessage(msg) {
switch (msg.type) {
case 'state.full':
useStore.getState().initFromSnapshot(msg.payload);
break;
case 'state.diff':
useStore.getState().applyDiff(msg.changes);
break;
case 'state.init':
// Backend sent initial state before WS connection
useStore.getState().initFromSnapshot(msg.payload || msg);
break;
case 'heartbeat':
// Heartbeat received, connection is alive
break;
default:
console.log('[WS] Unknown message type:', msg.type, msg);
}
}
scheduleReconnect() {
if (this.reconnectTimer) return;
useStore.getState().setWsReconnecting(true);
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
this.reconnectDelay = Math.min(
this.reconnectDelay * 1.5,
this.maxReconnectDelay
);
console.log(`[WS] Reconnecting in ${this.reconnectDelay}ms...`);
setTimeout(() => this.connect(), this.reconnectDelay);
}, 500);
}
disconnect() {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
this.stopMock();
if (this.ws) {
this.ws.onclose = null; // prevent reconnect on intentional close
this.ws.close();
this.ws = null;
}
}
// ── Mock mode: when no backend is running, simulate agent activity ──
startMock() {
// Initialize with default agent state
useStore.getState().initFromSnapshot(null);
// Cycle agents through activities
let cycle = 0;
const agentIds = Object.keys(DEFAULT_POSITIONS);
this.mockInterval = setInterval(() => {
cycle++;
const store = useStore.getState();
// Every 3 seconds, pick 2 random agents to update
if (cycle % 3 === 0) {
const a1 = agentIds[Math.floor(Math.random() * agentIds.length)];
let a2 = agentIds[Math.floor(Math.random() * agentIds.length)];
while (a2 === a1 && agentIds.length > 1) {
a2 = agentIds[Math.floor(Math.random() * agentIds.length)];
}
const activity = ACTIVITIES[Math.floor(Math.random() * ACTIVITIES.length)];
const task = TASKS[Math.floor(Math.random() * TASKS.length)];
store.updateAgentActivity(a1, activity, task);
store.updateAgentActivity(a2,
ACTIVITIES[Math.floor(Math.random() * ACTIVITIES.length)],
TASKS[Math.floor(Math.random() * TASKS.length)]
);
}
// Occasionally move agents
if (cycle % 10 === 0) {
const agentId = agentIds[Math.floor(Math.random() * agentIds.length)];
const pos = store.agents[agentId]?.position;
if (pos) {
store.updateAgentPosition(agentId, {
row: Math.max(1, Math.min(18, pos.row + (Math.random() - 0.5) * 4)),
col: Math.max(1, Math.min(26, pos.col + (Math.random() - 0.5) * 6)),
});
}
}
}, 1000);
}
stopMock() {
if (this.mockInterval) {
clearInterval(this.mockInterval);
this.mockInterval = null;
}
}
}
// Singleton
const wsClient = new WebSocketClient();
export default wsClient;

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import React from 'react';
import { createRoot } from 'react-dom/client';
import App from './App.jsx';
const root = createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);

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import { create } from 'zustand';
// ── Zone definitions ───────────────────────────────────────────────
const ZONES = {
'pod-a': {
id: 'pod-a',
name: 'Collaboration Pod A',
type: 'collaboration',
color: '#C68B3C',
bounds: { row: 2, col: 8, rows: 5, cols: 5 },
},
'pod-b': {
id: 'pod-b',
name: 'Collaboration Pod B',
type: 'collaboration',
color: '#C68B3C',
bounds: { row: 2, col: 14, rows: 5, cols: 5 },
},
'solo-1': {
id: 'solo-1',
name: 'Solo Work Area 1',
type: 'solo',
color: '#3A7CA5',
bounds: { row: 2, col: 0, rows: 10, cols: 6 },
},
'solo-2': {
id: 'solo-2',
name: 'Solo Work Area 2',
type: 'solo',
color: '#3A7CA5',
bounds: { row: 2, col: 22, rows: 10, cols: 6 },
},
'coaching': {
id: 'coaching',
name: 'Coaching Corner',
type: 'self-improvement',
color: '#5C8A5C',
bounds: { row: 13, col: 8, rows: 4, cols: 12 },
},
'coffee': {
id: 'coffee',
name: 'Coffee Bar',
type: 'social',
color: '#8B6914',
bounds: { row: 0, col: 10, rows: 2, cols: 8 },
},
};
// ── Agent definitions ──────────────────────────────────────────────
const AGENT_DEFS = {
cos: { id: 'cos', name: 'COS', department: 'cos', color: '#FF6B35' },
engineering: { id: 'engineering', name: 'Engineering', department: 'engineering', color: '#4ECDC4' },
'senior-eng': { id: 'senior-eng', name: 'Senior Eng', department: 'senior-eng', color: '#7B2D8E' },
trust: { id: 'trust', name: 'Trust', department: 'trust', color: '#45B7D1' },
market: { id: 'market', name: 'Market', department: 'market', color: '#96CEB4' },
health: { id: 'health', name: 'Health', department: 'health', color: '#FFEAA7' },
content: { id: 'content', name: 'Content', department: 'content', color: '#DDA0DD' },
presentations: { id: 'presentations', name: 'Presentations', department: 'presentations', color: '#FF8A80' },
vault: { id: 'vault', name: 'Vault', department: 'vault', color: '#A5D6A7' },
};
// ── Default agent positions (row, col on the isometric grid) ───────
const DEFAULT_POSITIONS = {
cos: { row: 3, col: 2 },
engineering: { row: 4, col: 10 },
'senior-eng': { row: 5, col: 10 },
trust: { row: 7, col: 2 },
market: { row: 4, col: 16 },
health: { row: 3, col: 24 },
content: { row: 5, col: 16 },
presentations: { row: 6, col: 16 },
vault: { row: 7, col: 24 },
};
// ── Helpers ────────────────────────────────────────────────────────
function generateTileMap(gridRows, gridCols) {
const tiles = [];
for (let row = 0; row < gridRows; row++) {
tiles[row] = [];
for (let col = 0; col < gridCols; col++) {
tiles[row][col] = { type: 'floor', zoneId: findZoneForTile(row, col) };
}
}
return { rows: gridRows, cols: gridCols, tiles };
}
function findZoneForTile(row, col) {
for (const zone of Object.values(ZONES)) {
const { row: zr, col: zc, rows, cols } = zone.bounds;
if (row >= zr && row < zr + rows && col >= zc && col < zc + cols) {
return zone.id;
}
}
return null;
}
// ── Store ──────────────────────────────────────────────────────────
const useStore = create((set, get) => ({
// Connection state
wsConnected: false,
wsReconnecting: false,
// World state
grid: generateTileMap(20, 28),
zones: ZONES,
agents: {},
// Initialize from full state snapshot
initFromSnapshot(snapshot) {
const agents = {};
for (const agentId of Object.keys(AGENT_DEFS)) {
const def = AGENT_DEFS[agentId];
const pos = DEFAULT_POSITIONS[agentId];
agents[agentId] = {
...def,
position: { row: pos.row, col: pos.col },
targetPosition: { row: pos.row, col: pos.col },
activity: 'idle',
currentTask: null,
lastHeartbeat: Date.now(),
pulse: 0,
};
}
// Apply snapshot overrides if provided
if (snapshot && snapshot.agents) {
for (const [id, data] of Object.entries(snapshot.agents)) {
if (agents[id]) {
Object.assign(agents[id], data);
if (data.position) {
agents[id].targetPosition = { ...data.position };
}
}
}
}
set({ agents, wsConnected: true, wsReconnecting: false });
},
// Apply a diff update
applyDiff(diffs) {
const state = get();
const updated = { ...state.agents };
for (const diff of diffs) {
if (diff.op === 'agent.move' || diff.op === 'agent.update') {
const agentId = diff.path.split('.')[1]; // agents.engineering → engineering
if (updated[agentId]) {
const delta = diff.value || {};
if (delta.position) {
delta.targetPosition = { ...delta.position };
}
Object.assign(updated[agentId], delta);
}
} else if (diff.op === 'agent.position') {
const agentId = diff.path.split('.')[1];
if (updated[agentId]) {
updated[agentId].targetPosition = { ...diff.value };
}
} else if (diff.op === 'agent.activity') {
const agentId = diff.path.split('.')[1];
if (updated[agentId]) {
updated[agentId] = { ...updated[agentId], ...diff.value };
}
}
}
set({ agents: updated });
},
// WS connection status
setWsConnected(connected) {
set({ wsConnected: connected, wsReconnecting: !connected });
},
setWsReconnecting(reconnecting) {
set({ wsReconnecting: reconnecting });
},
// Update agent positions directly (used by mock mode)
updateAgentPosition(agentId, position) {
set(state => {
const agents = { ...state.agents };
if (agents[agentId]) {
agents[agentId] = {
...agents[agentId],
targetPosition: { ...position },
};
}
return { agents };
});
},
updateAgentActivity(agentId, activity, task) {
set(state => {
const agents = { ...state.agents };
if (agents[agentId]) {
agents[agentId] = {
...agents[agentId],
activity,
currentTask: task || agents[agentId].currentTask,
};
}
return { agents };
});
},
}));
export { ZONES, AGENT_DEFS, DEFAULT_POSITIONS };
export default useStore;

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@ -0,0 +1,22 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
import path from 'path';
export default defineConfig({
plugins: [react()],
root: '.',
base: '/',
server: {
port: 18790,
host: '0.0.0.0',
},
build: {
outDir: 'dist',
emptyOutDir: true,
},
resolve: {
alias: {
'@': path.resolve(__dirname, './src'),
},
},
});

View file

@ -0,0 +1,22 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
import path from 'path';
export default defineConfig({
plugins: [react()],
root: '.',
base: '/',
server: {
port: 18790,
host: '0.0.0.0',
},
build: {
outDir: 'dist',
emptyOutDir: true,
},
resolve: {
alias: {
'@': path.resolve(__dirname, './src'),
},
},
});