# Presentation Timing Guide **Target Duration**: 110 minutes total **Format**: Cumulative timestamps for each slide --- ## Introduction & Setup (15 min total) | Slide # | Title | Time | Cumulative | Notes | |---------|-------|------|------------|-------| | 1 | Beyond the Prompt (Title) | 2 min | 0:02 | Welcome, introduce topic | | 2 | Who Am I? | 2 min | 0:04 | Brief intro, keep it tight | | 3 | Let's Dive In (Image) | 0:30 | 0:04:30 | Visual transition only | | 4 | The Request | 2 min | 0:06:30 | Set up the problem, audience question | | 5 | So I Asked Claude Code | 1:30 | 0:08 | Bridge to context windows | | 6 | Part 1: The Problem | 0:30 | 0:08:30 | Section title card | | 7 | The Context Window Problem | 3 min | 0:11:30 | Audience question about ADRs, relatable | | 8 | Progressive Disclosure | 4 min | 0:15:30 | Core concept, needs time to land | --- ## Part 1: Context Window Economics (20 min total from start) | Slide # | Title | Time | Cumulative | Notes | |---------|-------|------|------------|-------| | 9 | FLUO's Token Budget | 3 min | 0:18:30 | Show the math, 95% reduction | | 10 | Quick Check | 2 min | 0:20:30 | Audience calculates their ADRs | --- ## Part 2: The Pattern - Dream Team Story (40 min total from start) | Slide # | Title | Time | Cumulative | Notes | |---------|-------|------|------------|-------| | 11 | Back to Sandboxing | 1 min | 0:21:30 | Remind the problem | | 12 | Part 2: Building a Dream Team | 1 min | 0:22:30 | Section title, metaphor intro | | 13 | The Implementer Speaks | 3 min | 0:25:30 | First agent, audience interaction | | 14 | Round 2: Architecture Guardian | 4 min | 0:29:30 | **KEY SLIDE** - Java 17 deprecation reveal | | 15 | Round 3: Security Expert | 3 min | 0:32:30 | Security rating, audience question | | 16 | Round 4: QA Expert | 2 min | 0:34:30 | Testing requirements | | 17 | Round 5: Product Manager | 4 min | 0:38:30 | **KEY SLIDE** - ROI calculation, decision | | 18 | The Punchline | 5 min | 0:43:30 | **KEY SLIDE** - 3 days actual, 12 weeks saved | | 19 | Next Steps | 2 min | 0:45:30 | Transition to Part 3 | --- ## Part 3: How to Build This (50 min total from start) | Slide # | Title | Time | Cumulative | Notes | |---------|-------|------|------------|-------| | 20 | Part 3: How to Build This | 1 min | 0:46:30 | Section title | | 21 | Your Dream Team | 5 min | 0:51:30 | **KEY SLIDE** - 4 agents, start with 2 | | 22 | Subagent Anatomy | 8 min | 0:59:30 | **MAJOR SLIDE** - Walk through YAML, Q&A | | 23 | Skill Anatomy | 7 min | 1:06:30 | **MAJOR SLIDE** - Example code, explain parts | | 24 | The Evaluation Loop | 5 min | 1:11:30 | Workflow, timing breakdown | | 25 | Real Numbers from FLUO | 4 min | 1:15:30 | ROI, concrete results | --- ## Closing & Comparison (30 min remaining) | Slide # | Title | Time | Cumulative | Notes | |---------|-------|------|------------|-------| | 26 | FLUO's Results | 2 min | 1:17:30 | Summary stats | | 27 | The Pattern | 2 min | 1:19:30 | "Evaluate first" principle | | 28 | Skills vs Subagents | 5 min | 1:24:30 | **KEY SLIDE** - Clarify difference, table | | 29 | The Three Topics | 3 min | 1:27:30 | Recap the structure | | 30 | The Real Story | 4 min | 1:31:30 | Circle back to PRD-005 | | 31 | Try It Yourself | 3 min | 1:34:30 | FLUO repo, getting started | | 32 | Thank You / Questions | 15:30 | 1:50 | **Q&A** - buffer for audience questions | --- ## Key Time Allocations **Longest slides (need most time):** 1. **Subagent Anatomy** (8 min) - Walking through code, explaining structure 2. **Skill Anatomy** (7 min) - Concrete example with explanation 3. **Your Dream Team** (5 min) - Critical decision point for audience 4. **The Punchline** (5 min) - Payoff moment, needs to land 5. **Skills vs Subagents** (5 min) - Clarifying core concepts 6. **The Evaluation Loop** (5 min) - Practical workflow **Story beats that need room:** - Architecture Guardian catching Java 17 issue (4 min) - Product Manager ROI calculation (4 min) - Real Numbers from FLUO (4 min) **Quick transitions:** - Section title cards (0:30-1 min each) - Visual slides (0:30) - Bridge slides (1-2 min) --- ## Pacing Strategy **First 20 minutes**: Build the problem (context windows) - Hook them with relatable pain - Show the constraint clearly **Minutes 20-45**: Tell the story (dream team saves the day) - Drama: almost shipped bad code - Resolution: team caught it - Payoff: 3 days vs 12 weeks **Minutes 45-75**: Teach the specifics (how to build it) - Slow down here, give them copy-able templates - This is what they'll use on Monday **Minutes 75-95**: Wrap up and context (comparison, recap) - Tie it together - Answer "where do I start?" **Minutes 95-110**: Q&A - Reserve 15 minutes minimum - Likely to run over if audience is engaged --- ## Emergency Adjustments **If running long:** - Skip slide 26 (FLUO's Results) - covered in slide 25 - Shorten Q&A to 10 minutes - Reduce Subagent/Skill Anatomy by 2 min each **If running short:** - Extend Q&A - Add war stories during Part 2 - Deep dive on Skills vs Subagents table **Critical slides (never skip):** - #8: Progressive Disclosure - #14: Architecture Guardian (Java 17) - #17: Product Manager (ROI) - #18: The Punchline - #22-23: Anatomy slides - #28: Skills vs Subagents --- ## Checkpoints - **30 minutes**: Should be at slide 14 (Architecture Guardian) - **60 minutes**: Should be at slide 22 (Subagent Anatomy) - **90 minutes**: Should be at slide 30 (The Real Story) - **95 minutes**: Start Q&A If you're behind at any checkpoint, tighten up the next section. If ahead, add stories or extend Q&A.